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Ghost in the Shell

D20 CREATION
* Alignments
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D20 RESOURCES
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Arcane Spells
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D20 HOUSE RULES

PLAYER CONDUCT
* Descent

Descent
Into
Darkness

{Drow Campaign}

Zartenoth:
The Land
Between

{d20 High Fantasy}

Storm Riders
[SRoZ]

{Rhy'Din Guild Site}

LINKS
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Site Title


©2004 Isaura Simon

Level
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Base Attack
+1
+2
+3
+4
+5
+6
+7
+8
+9
+10
+11
+12
+13
+14
+15
+16
+17
+18
+19
+20
Fort Save
+2
+3
+3
+4
+4
+5
+5
+6
+6
+7
+7
+8
+8
+9
+9
+10
+10
+11
+11
+12
Ref Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Will Save
+0
+0
+1
+1
+1
+2
+2
+2
+3
+3
+3
+4
+4
+4
+5
+5
+5
+6
+6
+6
Special
Bonus Feat
Bonus Feat

Bonus Feat

Bonus Feat

Bonus Feat

Bonus Feat

Bonus Feat

Bonus Feat

Bonus Feat

Bonus Feat

Bonus Feat

Key STATS: Strength, Constitution, Dexterity

Alignment: Any

Hit Die: d10

Class Skills: Climb, Craft, Handle Animal, Intimidate, Jump, Ride, Swim

Starting Skill Points: (2 + INT modifier) x 4

Points/Additional Level: 2 + INT modifier

Class Features:

  • Weapon and Armor Proficiencies:
    Fighters are proficient in all Simple and Martial weapons and all armor types (light, medium, heavy) and shields.
    WEAPON GROUP ALTERNATIVE: Basic Weapons plus any other four.

  • Bonus Feats
    At 1st level fighters gain a bonus feat, and again at 2nd level and every second class level thereafter (i.e. 4th, 6th, etc).

Page Last Updated Feburary 24th, 2005

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