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Ghost in the Shell

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D20 HOUSE RULES

PLAYER CONDUCT
* Descent

Descent
Into
Darkness

{Drow Campaign}

Zartenoth:
The Land
Between

{d20 High Fantasy}

Storm Riders
[SRoZ]

{Rhy'Din Guild Site}

LINKS
* Link to Us

Gaming community, Forums & chat, Directory, Online Flash Gaming and much more...

Site Title

CATEGORIES

ADVENTURING GEAR

Illumination
Item
Candle
Lamp, common
Lantern, bullseye
Lantern, hooded
Oil (1 pint flask)
Torch
Cost
1 cp
1 sp
12 gp
7 gp
1 sp
1 cp

Useful Tools
Item
Canvas (sq. yard)
Chain (10 feet)
Crowbar
Grappling Hook
Hammer
Ladder, 10 foot
Lock, very simple
Lock, average
Lock, good
Lock, amazing
Manacles
Manacles, masterwork
Pick, miner's
Piton
Pole, 10 foot
Ram, portable
Rope, hemp (50 ft)
Rope, silk (50 ft)
Sledge
Spade/Shovel
Whetstone
Cost
1 sp
30 gp
2 gp
1 gp
5 sp
5 cp
20 gp
40 gp
80 gp
150 gp
15 gp
50 gp
3 gp
1 sp
2 sp
10 gp
1 gp
10 gp
1 gp
2 gp
2 cp

Odds & Ends
Item
Bell
Bedroll
Blanket, winter
Caltrops
Fishook
Fishing net, 25 sq. feet
Flint & Steel
Hammock
Insect Netting
Rations, trail (1 day)
Sewing needle
Signal whistle
Soap (1 lb)
Spyglass
Tent
Airsuit, Small
Airsuit, Medium
Airsuit, Large
Airsuit Filter
Cost
1 gp
1 sp
5 sp
1 gp
1 sp
4 gp
1 gp
1 sp
5 gp
5 sp
5 sp
8 sp
5 sp
1000 gp
10 gp
100 gp
200 gp
400 gp
50 gp

CLASS TOOLS & SKILL KITS

Item
Alchemist's Lab
Artisan's Tools
Artisan's Tools, Masterwork
Climber's Kit
Disguise Kit
Healer's Kit
Hourglass
Magnifying Glass
Musical Instrument, Common
Musical Instrument, Masterwork
Scale, Merchant's
Water Clock
Cost
500 gp
5 gp
55 gp
80 gp
50 gp
50 gp
25 gp
100 gp
5 gp
100 gp
2 gp
1000 gp

Thief Gear
Item
Automated footpad
Double-sided clothes
Expandable pole
Gorget, plain
Gorget, spiked
Leather collar, plain
Leather collar, spiked
Longreach tongs
Long-spoon thieves' tools
Mechanical burglar (Type I)
Mechanical burglar (Type II)
Mechanical burglar (Type III)
Mechanical burglar (Type IV)
Reverse lock
Thieves Tools
Thieves Tools, Masterwork
Waterproofing
Cost
30 gp
50 gp
5 gp
10 gp
20 gp
2 gp
5 gp
20 gp
70 gp
2,000 gp
2,500 gp
3,000 gp
4,000 gp
100 gp
30 gp
100 gp
30 gp

Sacred Gear
Item
Altar case, spruce
Altar case, granite
Altar cloth, linen
Altar cloth, velvet
Altar cloth, silk
Altar cloth, gold brocade
Altar cloth, dyed
Altar cloth, small
Aspergillum, iron
Aspergillum, silver
Aspergillum, gold
Brazier, large, bronze
Brazier, large, silver
Brazier, large, gold
Brazier, medium, bronze
Brazier, medium, silver
Brazier, medium, gold
Brazier, field, bronze
Brazier, field, silver
Candelabra, 8 candles, silver
Candelabra, 8 candles, gold
Candelabra, 16 candles, silver
Candelabra, 16 candles, gold
Candle, temple (per foot)
Candle, 12 hour
Candle, timekeeping
Candle, vigil
Candlestick, silver
Candlestick, gold
Candlestick, hand-held, silver
Candlestick, hand-held, gold
Censer, brass
Censer, silver
Censer, gold
Incense, common
Incense, exotic
Holy symbol, bronze
Holy symbol, silver
Holy symbol, gold
Prayer book/scripture
Prayer book/scripture, compact
Snuffing bell
Cost
20 gp
40 gp
15 gp
30 gp
35 gp
40 gp
+5 gp
3 gp
5 gp
20 gp
45 gp
30 gp
70 gp
110 gp
17 gp
30 gp
70 gp
4 gp
15 gp
20 gp
35 gp
25 gp
45 gp
1 gp
5 sp
1 gp
10 gp
12 gp
20 gp
5 sp
3 gp
1 gp
3 gp
5 gp
5 gp
15 gp
10 gp
20 gp
50 gp
10 gp
15 gp
6 gp

CLOTHING

Generic Outfits
Item
Artisan’s Outfit
Cleric's Vestments
Cold Weather Outfit
Courtier's Outfit
Entertainer's Outfit
Explorer's Outfit
Monk's Outfit
Noble's Outfit
Peasant's Outfit
Royal Outfit
Scholar's Outfit
Traveler's Outfit
Cost
1 gp
5 gp
8 gp
30 gp
3 gp
10 gp
5 gp
75 gp
1 sp
200 gp
5 gp
1 gp

CONTAINERS & CARRIERS

Dry Goods
Item
Backpack
Bandolier
Bandolier, Masterwork
Barrel
Basket
Bucket
Chest
Potion Belt
Potion Belt, Masterwork
Pouch, belt
Powder Horn, full
Powder Keg, full
Sack
Scroll Organizer
Spell Component Pouch
Cost
2 gp
5 sp
50 sp
2 gp
4 sp
5 sp
2 gp
1 gp
60 gp
1 gp
30 gp
240 gp
1 sp
5 gp
5 gp
Capacity
1 cubic foot
8 items
12 items
10 cubic feet
2 cubic feet
1 cubic foot
2 cubic feet
6 potions
10 potions
1/5 cubic foot
2 lbs powder
15 lbs powder
1 cubic foot
15 scrolls
1/8 cubic foot

Liquids
Item
Bottle, wine, glass
Flask
Jug, clay
Mug/tankard, clay
Pitcher, clay
Pot, iron
Vial, ink or potion
Water skin
Cost
2 gp
3 cp
3 cp
2 cp
2 cp
5 sp
1 gp
1 gp
Capacity
1 1/2 pints
1 pint
1 gallon
1 pint
1/2 gallon
1 gallon
1 ounce
1/2 gallon

HIRELINGS, SLAVES & SERVICES

Common Hirelings
Hireling
Alchemist
Animal Tender/Groom
Architect/Engineer
Barrister
Clerk
Cook
Entertainer/Performer
Laborer
Limner
Maid
Mason/Craftsman
Mercenary
Mercenary, Horseman
Mercenary Leader
Porter
Sage
Scribe
Smith
Teamster
Valet/Lackey
Cost/Day
1 gp*
15 cp
5 sp
1 gp
4 sp
1 sp
4 sp
1 sp
6 sp
1 sp
3 sp*
2 sp
4 sp
6 sp
1 sp
2 gp+
3 sp
4 sp*
3 sp
2 sp

*If paid to create a specific item, use item prices and working times instead. Price listed is for long-term retention of services. Prices do not include materials, tools, or weapons.

Transportation
Service
Ship's passage
Coach cab
Messenger
Teleportation
Road or Gate Toll
Stabling (per day)
Spelljammer Passage, Berth
Spelljammer Passage, Cabin
Delivery, Planet to Planet
Cost
1 sp per mile
3 cp per mile
2 cp per mile
Varies*
1 cp
5 sp
25 gp
250 gp
10 gp

Spell casting Services
Spell Level
0
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
Cost*
Caster Level x 5 gp
Caster Level x 10 gp
Caster Level x 20 gp
Caster Level x 30 gp
Caster Level x 40 gp
Caster Level x 50 gp
Caster Level x 60 gp
Caster Level x 70 gp
Caster Level x 80 gp
Caster Level x 90 gp

*See description of spell for additional costs. If the additional costs put the spell's total above 3,000 gp, it is not generally available. See DM for details, as with the advent of spell casting point system in the campaign, higher level spells are more readily accessible.

Slaves
Creature
Athach
Bugbear
Choker
Duergar
Derro
Dwarf, other
Drow
Elf, other
Ettin
Gnome
Goblin
Grimlock
Half-elf
Half-orc
Halfling
Hobgoblin
Human
Kobold
Ogre
Orc
Skum
Cost
800 gp
200 gp
80 gp
90 gp
80 gp
100 gp
600 gp
300 gp
600 gp
35 gp
10 gp
200 gp
300 gp
55 gp
30 gp
150 gp
50 gp
5 gp
200 gp
40 gp
40 gp

*Prices are for a healthy, average specimen of the appropriate type. Exceptional individuals or those in less than perfect condition will vary in price.

MISCELLANEOUS

Special Substances and Items
Item
Acid (1 flask)
Alchemical Sleep Gas (1 flask)
Alchemist's Fire (1 flask)
Antitoxin (1 vial)
Darkberry (1 berry)
Disappearing Ink
Fairy Dust (1 ounce)
Felsul flower oil (1 ounce)
Fog Rock
Herb, Cassil (1 dose)
Herb, Nararoot (1 dose)
Holy Water (1 flask)
Mule Pollen (1 dose)
Red Helmthorn Berry (1)
Scentbreaker (1 bag)
Shadowtop Torch
Silverbark Sap (1 ounce)
Sleepwood Pod (1)
Smokestick
Sunrod
Tanglefoot Bag
Thunderstone
Tindertwig
Weirwood (1 pound)
Shriek Paste
Flashstone
Blackwater
Cost
10 gp
30 gp
20 gp
50 gp
5 gp
5 gp
100 gp
100 gp
5 gp
1 gp
2 sp
25 gp
50 gp
1 sp
5 gp
1 sp
20 gp
50 gp
20 gp
2 gp
50 gp
30 gp
1 gp
50 gp
50 gp
30 gp
100 gp

Writing Implements
Item
Parchment (100 sheets)
Paper, linen (100 sheets)
Vellum (100 sheets)
Bone or Ivory (100 sheets)
Metal Foil (100 sheets)
Book cover, Leather
Book cover, Wood, thin
Book cover, Metal, soft
Book cover, Metal, hard
Book cover, Dragonhide
Book slipcase
Chalk (1 piece)
Ink (1 oz. vial)
Inkpen
Sealing Wax
Signet Ring
Cost
10 gp
20 gp
50 gp
100 gp
500 gp
5 gp
20 gp
100 gp
200 gp
200 gp
+20 gp
1 cp
8 gp
1 sp
1 gp
5 gp

Games
Item
Chess set (common)
Chess set (fine)
Draughts set
Old Men's Bones set
Talis deck
Cost
2 gp
25 gp
1 gp
2 sp
2 gp

Buildings
Building
Simple House
Grand House
Mansion
Tower
Keep
Castle
Huge Castle
Moat with bridge
Cost*
1000 gp
5000 gp
100,000 gp
50,000 gp
150,000 gp
500,000 gp
1,000,000 gp
50,000 gp

*All costs are on average for the type

MOUNTS & RELATED GEAR

Mounts
Mount Type
Deep Rothe, Hauler
Deep Rothe, Riding
Lizard, Giant Riding
Horse, Heavy
Horse, Light
Pony
Warhorse, Heavy
Warhorse, Light
Warpony
Donkey or Mule
Dog, Riding
Cost
75 gp
300 gp
100 gp
200 gp
75 gp
30 gp
400 gp
150 gp
100 gp
8 gp
150 gp

Hauling Vehicles
Item
Cart
Sled
Wagon
Rowboat
Oar
Galley
Galley, War
Longship
Keelboat
Sailing Ship
Warship
Cost
15 gp
20 gp
35 gp
50 gp
2 gp
30,000 gp
38,000 gp
10,000 gp
3000 gp
10,000 gp
25,000 gp
Hauling Capacity
1/2 Ton
1 Ton
2 Tons
2-3 people
--
See DMG p.150
See DMG p.150
See DMG p.150
See DMG p.150
See DMG p.150
See DMG p.150

Tackle
Item
Barding, Medium-size creature
Barding, Large creature
Bit and bridle
Feed (per day)
Saddle, Military
Saddle, Pack
Saddle, Riding
Saddle, Exotic Military
Saddle, Exotic Pack
Saddle, Exotic Riding
Saddlebags
Cost
Armor Type X 2
Armor Type X 4
2 gp
1 sp
20 gp
5 gp
10 gp
60 gp
15 gp
30 gp
4 gp

POISONS

Poison
Type

Small centipede poison
Greenblood oil
Medium-size spider venom
Bloodrot
Purple worm poison
Large scorpion venom
Wyvern poison
Blue whinnis
Giant wasp poison
Shadow essence
Black adder venom
Deathblade
Malyss root paste
Nitharit
Dragon bile
Sassone leaf residue
Terinav root
Carrion crawler brain juice
Black lotus extract
Oil of taggit
Id moss
Striped toadstool
Arsenic
Lich dust
Dark reaver powder
Ungol dust
Burnt othur fumes
Insanity mist
Chakar root
Ebon Fungus
Dessicator Poison%
Delivery
Method

Injury DC 11
Injury DC 13
Injury DC 14
Injury DC 12
Injury DC 24
Injury DC 18
Injury DC 17
Injury DC 14
Injury DC 18
Injury DC 17
Injury DC 12
Injury DC 20
Contact DC 16
Contact DC 13
Contact DC 26
Contact DC 16
Contact DC 16
Contact DC 13
Contact DC 20
Ingested DC 15
Ingested DC 14
Ingested DC 11
Ingested DC 13
Ingested DC 17
Ingested DC 18
Inhaled DC 15
Inhaled DC 18
Inhaled DC 15
Ingested DC 16
Inhaled DC 15
Contact DC 19
Initial
Damage

1d2 DEX
1 CON
1d4 STR
0
1d6 STR
1d6 STR
2d6 CON
1 CON
1d6 DEX
1 STR*
0
1d6 CON
1 DEX
0
3d6 STR
2d12 HP
1d6 DEX
Paralysis
3d6 CON
0
1d4 INT
1 WIS
1 CON
2d6 STR
2d6 CON
1 CHA
1 CON*
1d4 WIS
Paralysis
1 CHA
3d6 CON(1d2)
Secondary
Damage

1d2 DEX
1d2 CON
1d6 STR
1d4 CON+1d3 WIS
1d6 STR
1d6 STR
2d6 CON
Unconsciousness
1d6 DEX
2d6 STR
1d6 STR
2d6 CON
2d4 DEX
3d6 CON
0
1d6 CON
2d6 DEX
0
3d6 CON
Unconsciousness
2d6 INT
2d6 WIS+1d4 INT
1d8 CON
1d6 STR
1d6 CON+1d6 STR
1d6 CHA+1 CHA*
3d6 CON
2d6 WIS
2d6 DEX
2d6 CHA
3d6 CON (-)
Price
(1 dose)

90 gp
100 gp
150 gp
100 gp
700 gp
200 gp
3000 gp
120 gp
210 gp
250 gp
120 gp
1800 gp
500 gp
650 gp
1500 gp
300 gp
750 gp
200 gp
4500 gp
90 gp
125 gp
180 gp
120 gp
250 gp
300 gp
1000 gp
2100 gp
1500 gp
750 gp
500 gp
2,750 gp

* Indicates the damage is NOT temporary

% indicates the poison is race specific

Page Last Updated Feburary 10th, 2005

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