© 2003 Rafael S. Arrais
Drow
For a more in depth description and study into drow, visit here
© 2003 by Pasi Viheriäinen
Racial Abilities:
- Ability Score Modifiers
+2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma.
- Spell-Like Abilities
Once per day, you can cast each of the following as a spell-like ability: Dancing Lights, Darkness, and Faerie Fire. Upon attaining fifth character level, you also gain Detect Magic, Know Alignment, and Levitate. All these abilities function as if you cast them as a Sorcerer of your character level.
Drow Priests and Priestesses gain additional spell-like abilities through divine favor. These include: Clairvoyance, Detect Lie, Dispel Magic, and Suggestion. There is also a 10% base chance, plus whatever modifier the DM sees fit, per level of gaining additional powers from the following list: Detect Undead, ESP, and Invisibility to Undead.
- Darkvision
Drow elves have Darkvision, 120 foot range.
- Spell Resistance
Drow have an SR of 11, increased by +1 per character level.
- Mind over Magic
You gain a +2 bonus to Will saves vs. spells and spell-like abilities.
- Enhanced Senses
Gain a +2 racial bonus on Listen, Search, and Spot checks. If you merely pass within 5 feet of a secret or concealed door, you are entitled to a Secret Door check as if you were actively searching for one.
- Light Blindness (Ex)
Abrupt exposure to bright light blinds a drow for 1 round. In addition, drow suffer a -1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light.
Size: Medium
Base Speed: 30 feet
Automatic Languages: Drowic, Elven, Undercommon, home region
Bonus Languages: Abyssal, Common, Draconic, Drow Sign Language, Goblin, Illuskan
Teu-Tel'Quessir (Moon Elves)
Racial Abilities:
- Ability Score Modifiers
+2 Dexterity, -2 Constitution
- Enhanced Senses
Gain a +2 racial bonus on Listen, Search, and Spot checks. If you merely pass within 5 feet of a secret or concealed door, you are entitled to a Secret Door check as if you were actively searching for one.
Low Light Vision
You are able to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Magic Resistance
Have Immunity to Sleep and related magics, and get a +2 save bonus vs. all Enchantment/Charm type magics.
- Temperature Resistance
Gain a +1 racial bonus to saves against heat/fire and cold/ice based attacks.
- Weapon Expertise
You have Weapon Proficiency in the following weapons: either the longsword, rapier, or elven thinblade; longbows, shortbows, composite long bows, and composite short bows. For each of the weapons above, you also have an attack and damage bonus of +1.
Size Medium
Base Speed: 30 feet
Automatic Languages: Elven, Common, home region
Bonus Languages: Aurun, Chondathan, Gnoll, Gnome, Halfling, Illuskan, Sylvan
Ar-Tel'Quessir (Sun Elves)
Racial Abilities:
- Ability Score Modifiers
+2 Intelligence, -2 Constitution
- Enhanced Senses
Gain a +2 racial bonus on Listen, Search, and Spot checks. If you merely pass within 5 feet of a secret or concealed door, you are entitled to a Secret Door check as if you were actively searching for one.
Low Light Vision
You are able to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Magic Resistance
Have Immunity to Sleep and related magics, and get a +2 save bonus vs. all Enchantment/Charm type magics.
- Temperature Resistance
Gain a +1 racial bonus to saves against heat/fire and cold/ice based attacks.
- Weapon Expertise
You have Weapon Proficiency in the following weapons: either the longsword, rapier, or elven thinblade; longbows, shortbows, composite long bows, and composite short bows. For each of the weapons above, you also have an attack and damage bonus of +1.
Size: Medium
Base Speed: 30 feet
Automatic Languages: Elven, Common, home region
Bonus Languages: Auran, Celestial, Chondathan, Gnome, Halfling, Illuskan, Sylvan
Sy-Tel'Quessir (Wild Elves)
© 2004 Gillian Meredith Smith
Racial Abilities:
- Ability Score Modifiers
+2 Dexterity, -2 Intelligence
- Enhanced Senses
Gain a +2 racial bonus on Listen, Search, and Spot checks. If you merely pass within 5 feet of a secret or concealed door, you are entitled to a Secret Door check as if you were actively searching for one.
Low Light Vision
You are able to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Magic Resistance
Have Immunity to Sleep and related magics, and get a +2 save bonus vs. all Enchantment/Charm type magics.
- Temperature Resistance
Gain a +1 racial bonus to saves against heat/fire and cold/ice based attacks.
- Weapon Expertise
You have Weapon Proficiency in the following weapons: either the longsword, rapier, or elven thinblade; longbows, shortbows, composite long bows, and composite short bows. For each of the weapons above, you also have an attack and damage bonus of +1.
Size: Medium
Base Speed: 30 feet
Automatic Languages: Elven, Common, home region
Bonus Languages: Gnoll, Illuskan, Orc, Sylvan, Tashalan
Wood Elves
Racial Abilities:
- Ability Score Modifiers
+2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence, -2 Charisma
- Enhanced Senses
Gain a +2 racial bonus on Listen, Search, and Spot checks. If you merely pass within 5 feet of a secret or concealed door, you are entitled to a Secret Door check as if you were actively searching for one.
Low Light Vision
You are able to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
- Magic Resistance
Have Immunity to Sleep and related magics, and get a +2 save bonus vs. all Enchantment/Charm type magics.
- Temperature Resistance
Gain a +1 racial bonus to saves against heat/fire and cold/ice based attacks.
- Weapon Expertise
You have Weapon Proficiency in the following weapons: either the longsword, rapier, or elven thinblade; longbows, shortbows, composite long bows, and composite short bows. For each of the weapons above, you also have an attack and damage bonus of +1.
Size: Medium
Base Speed: 30 feet
Automatic Languages: Elven, Common, home region
Bonus Languages: Chondathan, Draconic, Gnome, Goblin, Gnoll, Sylvan
Page Last Updated May 5th, 2005
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