© and courtesy of Michael Fauls 2001
DUERGAR
Racial Abilites:
- Ability Score Modifiers
+2 Constitution, -4 Charisma; Light Sensitive: Suffer a -2 circumstance penalty to attack rolls, saves, and checks in bright light
- Alertness
Gain a +1 racial bonus on Listen and Spot skill checks.
- Appreciation
Gain a +2 racial bonus on all Appraise checks that are related to rare or exotic items.
- Combat Bonus
+1 attack bonus vs. orcs, goblins, half-orcs, and hobgoblins.
- Darkvision
You have Darkvision of 120' range.
- Defensive Bonus
+4 AC bonus vs. ogres, ogre magi, trolls, giants, and titans. This is due to intense training in fighting these common dwarven foes. If at any time you lose your DEX bonus to AC, such as when flatfooted, you also lose this bonus.
- Immunities
You have immunity to paralysis, phantasms, and magical or alchemical poisons (but not normal poisons).
- Master Craftsman
Gain a +2 racial bonus on Craft checks that are related to metal or stonework.
- Spell-like Abilities
1/day each, you can cast Enlarge and Invisibility as a Wizard of twice your character level. These powers affect only yourself and any gear you are carrying.
- Stealth
Gain a +4 racial bonus on the Move Silent skill.
- Stonecunning
Stonecunning grants you a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. If you merely come within 10 feet of such stonework, you can make a check as if you were actively searching. You can also use the search skill to find stone traps much as a rogue can. This also grants the ability to intuit depth, sensing your approximate depth underneath the ground as naturally as a human can sense which way is up.
Size: Medium
Base Speed: 20 feet
Automatic Languages: Dwarven, Undercommon, home region
Bonus Languages: Common, Draconic, Giant, Goblin, Orc, Terran
GOLD DWARVES
Racial Abilities:
- Ability Score Modifiers
+2 Constitution, -2 Dexterity
- Aberration Fighter
Gain a +1 racial bonus on attack rolls against Aberrations, due to intense training in fighting the creatures of the Underdark that plague your homelands.
- Appreciation
Gain a +2 racial bonus on all Appraise checks that are related to rare or exotic items.
- Combat Bonus
+1 attack bonus vs. orcs, goblins, half-orcs, and hobgoblins.
- Darkvision
Have darkvision with a range of 60'.
- Defensive Bonus
+4 AC bonus vs. ogres, ogre magi, trolls, giants, and titans. This is due to intense training in fighting these common dwarven foes. If at any time you lose your DEX bonus to AC, such as when flatfooted, you also lose this bonus.
- Magic Resistance
Gain a +2 racial bonus to saves vs. Magic.
- Master Craftsman
Gain a +2 racial bonus on Craft checks that are related to metal or stonework.
- Poison Resistance
Gain a racial bonus of +2 save vs. Poison.
- Stonecunning
Stonecunning grants you a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. If you merely come within 10 feet of such stonework, you can make a check as if you were actively searching. You can also use the search skill to find stone traps much as a rogue can. This also grants the ability to intuit depth, sensing your approximate depth underneath the ground as naturally as a human can sense which way is up.
Size: Medium
Base Speed: 20 feet
Automatic Languages: Dwarven, Common, home region
Bonus Languages: Giant, Gnome, Goblin, Shaaran, Terran, Untheric
SHIELD DWARVES
Racial Abilities:
- Ability Score Modifiers
+2 Constitution, -2 Charisma
- Appreciation
Gain a +2 racial bonus on all Appraise checks that are related to rare or exotic items.
- Combat Bonus
+1 attack bonus vs. orcs, goblins, half-orcs, and hobgoblins.
- Darkvision
Have darkvision with a range of 60'.
- Defensive Bonus
+4 AC bonus vs. ogres, ogre magi, trolls, giants, and titans. This is due to intense training in fighting these common dwarven foes. If at any time you lose your DEX bonus to AC, such as when flatfooted, you also lose this bonus.
- Magic Resistance
Gain a +2 racial bonus to saves vs. Magic.
- Master Craftsman
Gain a +2 racial bonus on Craft checks that are related to metal or stonework.
- Poison Resistance
Gain a racial bonus of +2 save vs. Poison.
- Stonecunning
Stonecunning grants you a +2 racial bonus on checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn't stone but that is disguised as stone also counts as unusual stonework. If you merely come within 10 feet of such stonework, you can make a check as if you were actively searching. You can also use the search skill to find stone traps much as a rogue can. This also grants the ability to intuit depth, sensing your approximate depth underneath the ground as naturally as a human can sense which way is up.
Size: Medium
Base Speed: 20 feet
Automatic Languages: Dwarven, Common, home region
Bonus Languages: Chondathan, Draconic, Giant, Goblin, Illuskan, Orc
Page Last Updated Feburary 20th, 2005
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