HOME ]||[ Contact Us
|
©2004 Lance W. Card
*This assumes the Bard has a high enough CHA to gain a bonus spell of this level.
Key Abilities: Charisma, Dexterity, Intelligence
Alignment: Any non-lawful
Hit Die: d6
Class Skills: Alchemy, Appraise, Balance, Bluff, Climb, Concentration, Craft, Decipher Script, Diplomacy, Disguise, Escape Artist, Gather Information, Hide, Intuit Direction, Jump, Knowledge, Listen, Move Silently, Perform, Pick Pocket, Profession, Scry, Sense Motive, Speak Language, Spellcraft, Swim, Tumble, Use Magic Device
Starting Skill Points: (4 + INT modifier) x 4
Points/Additional Level: 4 + INT modifier
Class Features:
INSPIRE COURAGE: A bard with 3 or more ranks in Perform can use song or poetics to inspire courage in his allies, bolstering them against fear and improving their combat abilities. To be affected, an ally must hear the bard sing for a full round. The effect lasts as long as the bard sings and for 5 rounds after stopping (or 5 rounds after the ally can no longer hear the bard singing). While singing, the bard can fight, but cannot cast spells, activate magic items by spell completion (such as scrolls), or active magic items by magic word (such as wands). Affected allies receive a +2 morale bonus to saving throws against charm and fear effects, and a +1 morale bonus to attack and damage weapon rolls. Inspire courage is a supernatural, mind affecting ability.
COUNTERSONG: A bard with 3 or more ranks of Perform can use his music or poetics to counter magical effects that depend on sound (but not spells that simply have verbal components). As with inspire courage, a bard may sing, play, or recite a countersong while taking other mundane actions, but not magical actions. Each round of the countersong, he makes a Perform check. Any creature within 30 feet of the bard (including himself) who is affected by a sonic or language-dependent magical attack (such as a sound burst or command may use the bards Perform check result in place of his saving throw, if, after rolling the saving throw, the Perform check roll proves to be better. The bard may keep up the countersong for 10 rounds. Countersong is a supernatural ability.
FASCINATE: A bard with 3 or more ranks of Perform can use his music or poetics to cause a single creature to become fascinated with him. The creature to be fascinated must be able to see and hear the bard and must be within 90 feet. The bard must also see the creature. The creature must be able to pay attention to the bard. The distraction of nearby combat or other dangers prevents the ability from working. The bard makes a Perform check, and the target can negate the effect with a Will saving throw equal to or greater than the bard's check result. If the saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If the saving throw fails, the creature sits quietly and listens to the song for up to 1 round per level of the bard. While fascinated, the target's Spot and Listen checks suffer a -4 penalty. Any potential threat (such as an ally of the bard moving behind the fascinated creature) allows the creature a second saving throw against a new Perform check result. Any obvious threat, such as casting a spell, drawing a sword, or aiming a bow at the creature, automatically breaks the effect.
INSPIRE COMPETENCE: A bard with 6 or more ranks in Perform can use his music or poetics to help an ally succeed at a task. The ally must be able to see and hear the bard and must be within 30 feet. The bard must also see the creature. Depending on the task at hand, the bard may use his bardic music to lift the ally's spirit, to help the ally focus mentally, or in some other way. The ally gets a +2 competence bonus on his skill checks with a particular skill as long as he or she continues to hear the bard's music. The DM may rule that certain uses of this ability are infeasible--chanting to make a rogue move more quietly, for instance, is self defeating. The bard can maintain the effect for 2 minutes (long enough for the ally to take 20). Inspire competence is a supernatural, mind affecting ability.
SUGGESTION: A bard with 9 or more ranks in Perform can make a suggestion (as the spell) to a creature that he has already fascinated (see above). The suggestion doesn't count against the bards daily limit on bardic music performances, but the fascination does. A Will saving throw (DC 13 + the bards Charisma modifier) negates the effect. Suggestion is a spell-like, mind affecting charm ability.
INSPIRE GREATNESS: A bard with 12 or more ranks in Perform can use song or poetics to inspire greatness in another creature, granting extra fighting capability. For every three class levels the bard attains beyond 9th, the bard can inspire greatness in one additional creature. To inspire greatness, the bard must sing and the creature must hear the bard sing for a full round, as with Inspire Courage. The creature must also be within 30 feet of the bard. A creature inspired with greatness gains temporary Hit Dice, attack bonuses, and saving throw bonuses as long as he or she hears the bard continue to sing and for 5 rounds thereafter. (All these bonuses are competence bonuses). The target gains the following boosts:
The domain name http://www.roleplaynexus.com and all its subdirectories [Descent Into Darkness - Drow Campaign of the Forgotten Realms, Zartenoth - Land of the Coming Storm, Storm Riders of Zartenoth] belong to Lisa Lassiter and all are protected by federal laws. Any duplication in part or in full, without written consent is a violation of these laws. The visuals, such as graphics, backgrounds and music have their own Copyrights and were free to use with permission. The majority of the d20 material gathered and contained within are property and copyrighted to various roleplay companies such as Wizards of the Coast, which is a Hasbro® owned company with its own Terms & Conditions to follow (see the Open Gaming License). Any pictures not specifically stating otherwise are property of Lisa Lassiter, having been commissioned by various artists. The artists hold the respective copyrights in most cases, and you need both the express written permission of ourselves and the artist in question to use such graphics. If you wish to use any information on this site (that we have deemed of our own creation as opposed to Open Gaming Material and material otherwise copyrighted to someone else) please contact the webmasters and all respective creditors mentioned in this statement. Thank you. This is a non-profit site, and commercial use is prohibited.
|