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Ghost in the Shell

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©2003 Lora Craig-Gaddis

((NOTE: Sources will be listed as we add on! We will do our best to name each source when we can, but as you see this is a lot of info. Please note, nothing we have on this site is made up/fabricated. All info is from actual d20 and D&D source books. Unless OTHERWISE stated all information is considered true. It is up to DM's whether to use the d20 spells as it contradict what D&D has for a spell.

If you are confused on how spells work, because you are a first time gamer, or do not play spell caster's often, PLEASE read this ERRATA on how to read spells. It is extremely useful and is written by D&D official, Skip Williams.))

((ADDITIONAL NOTES: Components will be listed if it requires more than speaking or finger waggling. Also note that DM's can choose whether or not you need a material component or "Focus" object. So please ASK THE DM if a spell will require a focus item or component, BEFORE you cast a spell.
If you see Italics under components (such as if using Divine power...) it means that you either have to use an Arcane or Divine focus depending on the class, not both
If everything is in plain text under the components section, then everything applies!

DRAGON SPELLS
Over the millennia, dragons have developed a number of spells that take their special abilities into account. Despite the origin of these spells, any spellcaster can learn and use them if he or she is capable of casting spells of the indicated class and level.
Metabreath Spells
Similar to the Metabreath feats, a large number of spells alter a dragon’s breath weapon. While metabreath feats allow mundane manipulation of a breath weapon’s shape or power, metabreath spells represent significant magical enhancement of the breath weapon. A metabreath spell has a special Breath (B) component listed in the spell description. Using the breath weapon is a part of casting the spell; just like making a touch attack is a part of casting a touch spell. Unlike touch spells, a dragon cannot hold the charge on a metabreath spell; it must breathe as part of the spellcasting. Casting a metabreath spell counts as a normal use of a breath weapon, and the dragon must wait the normal length of time before using it again.
A spellcaster must have a breath weapon to cast a spell with a breath component. Some metabreath spells only apply to breath weapons with a damaging, energy-based effect—so a dragon turtle’s scalding breath (which deals damage with no energy descriptor) or a gorgon’s petrifying breath, for example, could not be animated with animate breath. Either admixture or replaced with electricity damage using breath weapon substitution. A character under the effect of an elixir of fire breath can use metabreath spells normally.))

Only Classes and Domains (domains will be bolded and all of them will be the same color, Initiate Spells will be similiar to domains (black and bolded), while classes will have different shades), will be mentioned with spells, prestige classes will not, but on their respective pages you will find their spell list (if any) that will redirect you here, so it is important that if you took a prestige class that has a spell list, be sure to keep it handy during game play and look up the spell if it isn't linked to the site yet.

Afflatus, Greater
Evocation [Sonic]
Level: Inspiration 9
Components: Verbal
Use your holy symbol as a Divine Focus
Casting Time: 1 full round
Range: Touch
Target: Creature touched
Duration: 1 week or until discharged
Saving Throw: Will negates (harmless)
Spell Resistance: Yes
BOOK REFERENCE(S): d20 Ultimate Divine Spellbook

As afflatus save for the creative impulse is so strong it lasts for one week per caster level and grants the recipient a +20 bonus on Craft, Perform, Profession, and other creative/artistic skill checks for the duration.

Axe of Doom
Evocation [Force]
Level: Combat 9
Components: Verbal, Somatic
Use your holy symbol as a Divine Focus
Casting Time: 1 standard action
Range: Personal
Effect: Magical axe of force
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
BOOK REFERENCE(S): d20 Ultimate Divine Spellbook

This spell conjures a greataxe of immense power. The axe is considered to be magical for the purpose of penetrating damage reduction only and is totally weightless. It deals 1d12 points of damage on a successful hit, plus three points per two levels of you. (maximum +30). The axe deals double damage against undead and outsiders.
Only you can wield the axe of doom, if you ever give it to another person, or if it is otherwise removed from your possession (such as with a successful disarm), the axe ceases to exist.

Bolt of Glory
Evocation [Good]
Level: Glory 6, GloryPr 6
Components: Verbal, Somatic
Use your holy symbol or similar object as a Divine Focus
Casting Time: 1 standard action
Range: Close (25 ft. + 5ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
BOOK REFERENCE(S): D&D's Draconomicon, and the Book of Exalted Deeds

You project a bolt of positive energy at a single creature. You must make a successful ranged touch attack to strike your target. The bolt deals 1d6 points of damage per two caster levels (maximum 7d6). Against undead, evil outsiders, and creatures native to the Negative Energy Plane, the bolt instead deals 1d6 points of damage per caster level (maximum 15d6). The bolt deals no damage to good outsiders or creatures native to the Positive Energy Plane.

  • GloryPr stands for Glory Prestige. Both domains are both D&D sanctioned. One is from the Book of Exalted Deeds, the Glory Prestiege is explained on page 122 of the Draconomicon. So unless you are using a particular prestige class, please use this spell from the Book of Exalted Deeds, this spell is exactly the same and level as described in BOTH books but both domains are very different so be careful. Please refer to the Domains page for more details.

    Cloak of Bravery, Greater
    Abjuration [Mind-Affecting]
    Level: Courage 9
    Components: Verbal, Somatic
    Casting Time: 1 action
    Range: 1 mile; see text
    Area: 1 mile - radius emanation centered on you
    Duration: 1 hour/level
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)
    BOOK REFERENCE(S): D&D's Complete Warrior

    As cloak of bravery, except all allies within the emanation (including you) are immune to fear effects and gain a +2 morale bonus on attack rolls. Allies who don't have line of sight to you are unaffected.

    Find a Soulmate
    Divination
    Level: Joining 1
    Components: Verbal, Somatic
    Material Component: Two dolls tied together.
    Use your holy symbol as a Divine Focus.
    Casting Time: 1 action
    Range: Touch
    Target: Creature touched
    Duration: Instantaneous
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)
    BOOK REFERENCE(S): d20 Book of Erotic Fantasy

    This spell allows the touched creature to immediately know someone who can be there true love (a perfect mate) is, where they are located, and whether they are in love with him as well. This effect is similar to a locate creature spell, although it is not blocked by running water and can only locate the true love if they are on the same plane of existence. The affected creature is under no compulsion to seek out their true love, although their thoughts are constantly filled with images of the person and a desire to find them.

    Lion's Roar
    Evocation [Sonic]
    Level: Courage 8
    Components: Verbal, Somatic
    Use your holy symbol as a Divine Focus
    Casting Time: 1 action
    Range: 120 ft.
    Area: 120 ft. radius burst centered on you
    Duration: Instantaneous or 1 minute/level
    Saving Throw: Fortitude partial or Will negates (harmless); see text
    Spell Resistance: Yes or yes (harmless); see text
    BOOK REFERENCE(S): D&D's Complete Warrior

    You emit a titanic roar that deals 1d8 points of sonic damage per two caster levels to all enemies within the spell's area and stuns them for 1 round. A successful Fortitude save halves the damage and negates the stunning effect.
    In addition, all allies within the spell's area gain a +1 morale bonus on attack rolls and saves against fear effects, plus temporary hit points equal to 1d8 + caster level (to a maximum of 1d8 + 20 temporary hit points at cater level 20th).

    Valiant Fury
    Transmutation
    Level: Courage 5
    Components: Verbal, Somatic
    Use your holy symbol as a Divine Focus
    Casting Time: 1 standard action
    Range: Close (25 ft. + 5 ft/2 levels)
    Target: One living creature
    Duration: 1 round/level
    Saving Throw: Will negates (harmless)
    Spell Resistance: Yes (harmless)
    BOOK REFERENCE(S): D&D's Complete Warrior

    The affected creature gets a +4 morale bonus to Strength and Constitution and a +2 morale bonus on attack rolls on Will saves.
    In addition, when making a full attack, the affected creature may make an additional attack with any weapon he is holding. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as provided by the haste spell, nor does it actually grant an extra action, so you cannot use it to cast a second spell or otherwise take an extra action in the round.)

    Page Last Updated August 5th, 2005

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